This log serves as a timeline of game events, so they will be edited as the sessions overlap and interweave.
In the Spring of 999E, twenty cadets walk, ride, and limp into Fort Diamir, a fortress in the south-central foothills of Bane Mountains. Here we are introduced to an array of Player Characters (PCs) and their fellow cadets. Lieutenant Rast Goodwin, in charge of Fort Diamir’s training program, assembles a roster of able warriors from across the province of Fortigar.
|Draylene Arwyll||18e||F||Fighter||Full||Sarah H|
The lead trainer, Staff Sergeant Ironside, gives a rousing speech about “Discipline and Spirit.” Also present for the inaugural address is the old Fortigar General, Alarbus Cradlehands (no cadet has yet asked about his unusual name).
The cadets spend several months training with Sgt. Ironside and other trainers: Crp. Zorden Fir (archery) Crp. Dirk Lionsbane (heavy weapons) and Crp. Candle Lum (sword and shield). Their wounds are tended to by Dr. Kaida, and practice weapons are supplied by the Master-at-Arms, Damonol.
Halfway through training, they receive a transfer cadet from the northern province of Xaw.
As autumn approaches, the cadets begin their survival training, which culminates in a dangerous mission: survive the night in the nearby ruin of Veranda…
Naku, Bahl, Geradil, and Avery travel deep into the mines – although Naku tries to stay behind, Avery convinces her to stay with the party where she’ll be safer. Bahl gets the drop on some lizard men, and they slay them, returning to the fortress the following day.
Draylene, Aden, Iness, Mattias, and Aello use explosive technology (provided by Lt. Wainwright) to tunnel to uncharted wings of the Veranda ruins, crossing deep chasms and discovering gold and treasure. Aello is knocked out in a skirmish with orcs on a wide and ancient stairwell.
Eddin, Zayna, Lothaedric, and Odogg explore a labyrinthian complex of rooms and halls, fighting a variety of monsters. The barbarian Odogg is gravely injured by a spider. They encounter zombies and ancient statues of dwarves.
Barton, Sviiv, Courana, Qhari, and Tempus split immediately. Sviiv and Barton construct a lean-to and hunker down for the night. Qhari, Tempus, and Courana discover a tribe of lizard folk, and narrowly escape on an ancient mine cart, discovering dusty dwarf skulls and treasure in the western depths.